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161. Loot drops are borked again. - in Test Server Feedback [original thread]
I agree, something is wrong with the loot. I¦m only killing Sanshas and Angels but the 30-50k Bounty Pirates drop nothing but a single piece of Basic Loot most of the time.
- by Fatal Attraction - at 2003.07.11 16:51:00
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162. Loot - in EVE General Discussion [original thread]
I tried both, the highest Sanshas and Angels and all i got was crap ... Out of 20 Juggernauts i got one Laser drop, a Heavy Pulse. And most of the times both Angels and Sanshas dropped only a single item - Basic Cargo Expander, Basic Nano, Basic...
- by Fatal Attraction - at 2003.07.11 08:47:00
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163. Perhaps we need to get rid of Armor/Structure Repairers - in EVE General Discussion [original thread]
I was always wondering how these repair systems can repair a ship that lost almost all hull and armor without any resources ... they should need minerals in order to repair hull and armor. A few hundred Trit and some other minerals for let¦s say ...
- by Fatal Attraction - at 2003.07.08 22:40:00
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164. Solo Pirate Hunting - in EVE General Discussion [original thread]
There¦s another solution. Pirates leave the belt after some time if noone is fighting them. I usually leave the belt after a while and warp to the nearest planet, wait 1 or 2 minutes and then return to collect all the stuff that¦s floating there....
- by Fatal Attraction - at 2003.07.07 02:26:00
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165. Tracking Enhancers, working? - in Ships and Modules [original thread]
They do work. I used a few earlier today while playing with different setups, with 1 Monopulse Tracker and a Radio M i got my Heavy Mod Beam a Optimal Range of 30k ... not sure if the tracking bonus helps alot tho, it seems to be a really small b...
- by Fatal Attraction - at 2003.07.04 22:29:00
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166. Capacitor Bug - Display shows it at 60% but i can¦t use any laser or Booster - in Test Server Feedback [original thread]
I had this happen alot to me even before the patch but with the tougher Pirates and the now working damage mod on ammo/crystals it might get me killed and i can no longer ignore it. I¦m using a Maller, 5 Heavy Modulated Energy Pulse Beams + Mult...
- by Fatal Attraction - at 2003.07.04 22:05:00
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167. Which pirate drops the 720mm artillery howis. ? - in Ships and Modules [original thread]
Angel Marauders and Liquidators ...
- by Fatal Attraction - at 2003.07.04 05:17:00
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168. Which pirate drops the 720mm artillery howis. ? - in Ships and Modules [original thread]
Angel Marauders and Liquidators ...
- by Fatal Attraction - at 2003.07.04 05:17:00
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169. Dual 425 artillery scout change... - in EVE General Discussion [original thread]
In the patch notes it says they just renamed some of the guns. The better version of the 650mm Artillery was the Dual 425mm Scout Artillery, the loot version of the 720mm Howitzer was named 650mm Medium Scout Artillery. That confused a few player...
- by Fatal Attraction - at 2003.07.03 13:06:00
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170. Freelancers - in EVE General Discussion [original thread]
Made my own 3 man Corp so all i have is: Trade Channel ... :-/
- by Fatal Attraction - at 2003.07.01 22:49:00
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171. Dual 425mm Scouts, Best MWD, Best Heavy Launcher ... cheap - in Market Discussions [original thread]
3 Dual Diode Mining Laser 44ore/ 60sec/ 11.2km/ 54cpu/ 2mw - 100k- 3 Heavy Modulated Pulse Energy Beams 2.25 damage mod/ 16 Energy/ 0.072 Track. Speed/ 5 sec RoF/ 7200 Optimal Range/ 15000 Falloff/ 28 cpu/ 200mw -2nd best laser out there, best fo...
- by Fatal Attraction - at 2003.06.30 11:57:00
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172. No subject - in Market Discussions [original thread]
Dual Diode Mining Laser 44ore/ 60sec/ 11.2km/ 54cpu/ 2mw - 100k- Heavy Modulated Pulse Energy Beams 2.25 damage mod/ 16 Energy/ 0.072 Track. Speed/ 5 sec RoF/ 7200 Optimal Range/ 15000 Falloff/ 28 cpu/ 200mw -2nd best laser out there, best for cl...
- by Fatal Attraction - at 2003.06.27 11:07:00
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173. Pirate-Loot for sale - in Market Discussions [original thread]
7 Dual Diode Mining Laser 44ore/ 60sec/ 11.2km/ 54cpu/ 2mw 2 Heavy Modulated Pulse Energy Beams 2.25 damage mod/ 16 Energy/ 0.072 Track. Speed/ 5 sec RoF/ 7200 Optimal Range/ 15000 Falloff/ 28 cpu/ 200mw 2nd best laser out there 2 Focused Modu...
- by Fatal Attraction - at 2003.06.25 05:13:00
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174. The Maller - in Ships and Modules [original thread]
Taking out NPC Pirates with a Maller is way too easy. Most of the time i only use 1 of my guns at maximum range and take them out one after the other. 5 Angel Marauder (40k) or 4 Angel Liquidators (50k) shouldn`t be a problem if u stay far away....
- by Fatal Attraction - at 2003.06.11 02:02:00
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175. The Maller - in Ships and Modules [original thread]
Taking out NPC Pirates with a Maller is way too easy. Most of the time i only use 1 of my guns at maximum range and take them out one after the other. 5 Angel Marauder (40k) or 4 Angel Liquidators (50k) shouldn`t be a problem if u stay far away....
- by Fatal Attraction - at 2003.06.11 02:02:00
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